Wizard
Dr. Brown, A Half-Dwarf Wizard
Class Information
Name:
Wizard
Role:
Utility
RP Restriction:
Must include as many 4 syllable words as possible in speech
Abilities
- POWERFUL MAGIC - Wizards may cast one of the following prop-based spells. They may have one spell ready at a time and re-use that prop as much as they like. In order to swap which prop they are holding they must chant arcane spells for 1 page
- Rolling Fireball - Throw a beach ball with red streamers at an opponent. Anyone struck takes 1 fire damage and becomes burning.
- Entangle - Throw a net on your target, anyone struck by this net becomes Entangled.
- Invisibility - Wrap a cloak around someone/something. It must be completely covered by the cloak and may not move or take actions but is considered cloaked.
- Light - Hold aloft a lantern or light. It... gives you light. (This can only be used to illuminate, not blind guys or be a jerk)
- Arcane Knowledge - Wizards may read and interact with Red cards
- Transmogrify - Once per event a wizard may move an enchantment from one item to another, or change one template of a person to another. The target of this enchantment must be willing, and must have appropriate costuming/makeup for their new template.
Errata
- The wizard can retrieve any spent props and reuse them without needing to chant for a new spell, but once they have chanted for a new spell they may only retrieve their props and may not re-cast them without spending the appropriate time.
- Only the wizard may cast their props. Their own Minions may retrieve them, but they may not cast/throw them, and they may only hand them back to the wizard.