Writing & Notes

Essays, design notes, and the occasional poem. Some of this is about games. Some of it is about everything around them.

01 Essays & Thoughts

Thoughts on design, product, and the strange ways games and people interact.

essay

Why willpower makes more sense as a system than as a vibe

Most games treat willpower as flavor. Here's why that's a missed opportunity.

essay

What it feels like to write intelligent characters when you don't feel like one

On impostor syndrome, character writing, and the gap between the author and the page.

process

Notes from building a co-dev studio in a not-great funding climate

What it's like to start something when the money isn't flowing.

essay

The player who doesn't want to optimize

Not everyone min-maxes. How do you design for the person who just wants to exist in your world?

02 Poetry & Fragments

Pieces that showed up and insisted on being written down.

fragment

The space between the mechanics

poem

Inventory

poem

Load screen

fragment

What the tutorial doesn't say

03 Design Notes

Working notes from games and systems. Not polished, but maybe useful.

design note

On card-driven progression and session length

How long should a satisfying session be, and how do cards help or hurt?

design note

Reputation systems that don't feel like spreadsheets

Making faction relationships feel alive without overwhelming players with numbers.

design note

The problem with 'rest' in games

Why downtime mechanics often feel hollow and what might fix them.