Games & Projects

This is where the game work lives: prototypes, TTRPGs, systems sketches, and the occasional thing that actually ships. Some of these are polished. Some are just far enough along that I don't want to forget them.

01 Digital Games

digital game in progress

Skirmish

A card-driven ARPG where you build out a character by drafting and upgrading abilities, while the combat runs on a tick-based server behind the scenes. Built to explore how much you can hide 'traditional MMO' systems inside a card interface.

prototype wip

Wave Defense Prototype

Server-authoritative wave-based combat. Exploring how to make moment-to-moment decisions feel weighty when the server is the source of truth.

02 TTRPGs & LARPs

larpespionage archive

Operation Sunup

A mixed-media espionage LARP where players take on roles as Agents, Officers, and Strategic Command. Combines online operations with in-person fieldwork.

larpworldbuilding archive

The Null Regent

A long-running LARP setting built out across multiple regions, factions, and rituals. This space holds player guides, session notes, and system experiments.

ttrpg experiment

Darkness With No Bottom

A GM-led, diceless detective game about two investigators and one murder. The crime scene is static; the story comes from how the details rearrange in their minds.

03 Systems & Experiments

systems notes

Card Progression Framework

A modular system for card-based character progression. Deck building meets RPG advancement, designed for shorter sessions.

systemsttrpg archive

Faction Reputation Engine

Rules for tracking and responding to player reputation across multiple competing factions. Used in The Null Regent, adaptable elsewhere.

04 Life & Personal

archivepersonal archive

Nate & Sam Wedding

Our 2019 wedding site, preserved as a time capsule. Orange County venues, wedding party intros, and travel tips for guests.