Skirmish
A card-driven ARPG where you build out a character by drafting and upgrading abilities, while combat runs on a tick-based server behind the scenes.
I make games and tools, write about how they work, and try to keep a record of what I'm learning along the way. This site is a studio, a scrapbook, and a place to stash the things I don't want to lose.
Ongoing games, prototypes, and TTRPG projects. Some are finished; some are very much not.
A card-driven ARPG where you build out a character by drafting and upgrading abilities, while combat runs on a tick-based server behind the scenes.
A long-running LARP setting built across multiple regions, factions, and rituals.
Essays, notes, and the occasional poem. This is the part where I try to explain myself to myself.
Most games treat willpower as flavor. Here's why that's a missed opportunity.
What it's like to start something when the money isn't flowing.
The part of the studio where I put on my product/production hat.
Worked with cross-functional pods to define scope, commit to a predictable release cadence, and cut down on last-minute fire drills.